New Products on Stereotype

We’re pretty excited by some recent additions on Stereotype, here’s a few recent products that we think are worth mentioning.

Audioengine D3 Premium 24-bit DAC
- Connect the D3 to a USB port on your Mac or PC and send high-quality music to your headphones or any audio system.
- D3 includes a USB DAC and headphone amplifier for incredible audio performance in a portable design.
- Audioengine D3 is the perfect intro to computer audio!

 

 

Myryad Z20 DAC

The Myryad Z20 DAC is a high-end digital to analog convertor featuring the same DAC chip used in the top of the line MX series CD Players. If you’ve ditch CDs and gone digital, or just want to maximise the most from your computer audio, the Myryad Z20 will turn your digital audio experience into something you had never imagined before.

 

 

Q Acoustics Concept 40 Floorstanding Speaker

The Q Acoustics Concept 40 is the flagship floorstanding speaker from this UK manufacturer known for incredible value. It is the newest addition of the acclaimed award winning Concept range, and it delivers unparalleled sonic performance at its price. We strongly believe that these HiFi speakers set new standards, and can even outperform those that are in a much higher price bracket.

 

 

TASCAM PA-R200 AV Receiver

The TASCAM PA-R200 is the flagship of a powerful new line of Professional Networking A/V Receivers from TASCAM. The PA-R200′s 8 HDMI inputs support 3D content, HD audio and upscale video to 4K with Marvell’s Qdeo™. The latest Dolby® TrueHD and DTS-HD Master Audio™ formats are also supported. Select between three zones to deliver astonishing audio to different rooms. Also included are full 7.2 channel Preouts for connecting external amplifiers, a fully functioned unit for the discerning audio and videophile.

New Audio-Technica Noise Canceling Headphones

The Audio-Technica ANC 29 and ANC70 QuietPoint® Active Noise-cancelling Headphones are ideal for use with smart phones, tablets, laptops, music or DVD players & in-flight entertainment systems, the QuietPoint® closed-back headphones deliver clear, high-resolution sound, with intense bass, a detailed midrange, extended treble and accurate imaging in an immersive soundfield.

 

If you have any questions about any of these new products please don’t hesitate to get in touch.

The Evolution of Arcade Sound Effects

From software technology to hardware sound devices

Source: gizmag.com

Source: gizmag.com

Let’s be honest. There is more to the classic arcade experience than just the coin-operated fun that was meant to gather people around a certain box and compete against each other on a very addictive game. But the whole concept of the arcade – with bright lights and a solid sound system – was to flood the senses with sensory stimuli for that over-the-top arcade experience. And with the evolution of the arcade came the demands for better audio speakers that modern gamers seek today.

The early versions of arcade background music and soundtrack were based on simple but catchy melodies to match early sound synthesizer technologies. Music was initially played via analog waveforms: cassettes and phonographic records. But these kinds of music players were prone to breakage with use, which obviously happened a lot back in the day.

The solution was to play music using digital means: using electronic chips to convert electrical impulses to analog sound waves with the help of a speaker. 1920’s Coney Island amusement park was home to some of the earliest coin-operated fortune telling machines that gave rise to the coin-operated pinball machine. Sega’s 1969 Duck Hunt was a worldwide hit, literally and figuratively, and is one of the earliest electronic arcade games that featured sound effects, which was also volume controllable. But Tomohiro Nishikado’s 1975 arcade game Gun Fight was among the first to use this method in playing the games iconic chiptune.

Initially, Nintendo, Sega, Game By, and Atari used 8-bit synthesized electronic music produced by vintage computers to run their sound effects. This is mainly the reason why the beep-y kind of sound we associate with vintage arcades today. In 1980, Rally-x was the first to feature a digital-to-analog converter for sampled tunes, which was then followed by the first speech synthesizer featured in Stratovox. A turning point for the gaming industry was the introduction of FM (Frequency Modulation) synthesis for providing more realistic sounds than the previous modes.

But the capacity to record music with any number of instruments and play them freely – something we enjoy today – came with the rendering quality and available space on a CD. Developers knew that with high-quality sound came the demand for higher disc space and more powerful processors and had since shifted the change in arcade gaming towards that direction.

adg1_main_100[1]And the range of possibilities for listening to your own music or choosing to turn off the sound effects depends on the users. The choices of the user is an important aspect of today’s gaming experience, as the gamer can choose between games in one platform and choose the music output they want, from headphones to megaspeakers. Play Wii’s Super Mario Galaxy on console or Bet Fair Arcade‘s The Amazing Spiderman on your PC and use the Audio-Technica gaming headphones to really feel the thrill of playing high-tech arcade.

The beeps of vintage arcade cabinets may be long gone but with the technology today and the advances for gaming and listening to music, you can bet your coin there’s going to be more.

By Travis Miller

Travis Miller writes guest web content for various sites promoting the historical appreciation of everyday objects and having a better view of the world around us.

Thoughts on Room Acoustics, from an Expert.

Room acoustics are a tricky business. The room shape, the materials and overall volume all impact the sound of your Hifi, and that’s before you’ve even experimented with speaker and seat placement.

Here are two videos where Home Theatre Geek’s Scott Wilkinson interviews MSR Acoustics’ Anthony Grimani. Grimani, formerly of Dolby and Lucasfilm THX knows his stuff and talks in depth about all things acoustics. Watch and learn!

Part One: Scott chats with Anthony Grimani of MSR Acoustics about the importance of room acoustics and acoustic treatments.

Part Two: Scott continues his chat with Anthony Grimani on the importance and impact of Room Acoustics and dives into speaker and seat placement.

In the videos above Anthony talks about his Etymotic earphones, we are proud to say we recently picked up their range and agree on their fantastic sound. View the Etymotic range.